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Online Play


Το Dark Souls II online mechanics είναι σχεδόν ολόιδιο με τα προηγούμενα παιχνίδια. Summon signs, invasions, and covenant PvP παραμένυον, but there are some slight differences. Αν δεν ξέρεις πως summon / invade, ή εχετε πρόβλημα summoning / invading players, διαβάστε τις παρακάτω πληροφορίες.
Διαβάστε Υπολογιστής έκτασης καλέσματος για περισσότερες πληροφορίες σχετικά με το matchmaking.

Διαβάστε επίσης ( δείτε.. δν ξερω τι να βαλω χδ ) Αξία ψυχών απ'το PvP για να καταλάβετε soul gain via pvp.
Note when co-opping: For every friendly summon added to your world, boss HP is increased 2x and defense is increased by 1.5x. All other mobs get a 1.5x HP boost, but no defense gain.You cannot summon when you are hollow (as far as i can tell enemy mobs get a 1.5 defense gain because I do slightly less damage when my friend is in the world).

Finding Online Players


Patch 1.10 added a function to make matchmaking easier: when you're in the warp menu, the areas with multiplayer activity close to your Soul Memory will be outlined in orange.

Patch 1.10 made it possible for players in NG to connect to players in New Game Plus and beyond.

Online Play Rewards


Regular Online Play rewards:

  • Host vanquishes invading dark phantom or arbiter spirit: Human Effigy

  • Host vanquishes a dark phantom summoned through red sign: Human Effigy


Please See Covenants for specific covenant-member rewards.

Online Play Items



- Leaves a summon sign on the ground that allows one player to be summoned by another. Obtain by talking to Mild Mannered Pate, an NPC located in the Forest of Fallen Giants. Players are summoned as phantoms into other worlds for cooperative play, and receive a Token of Fidelity for completing a full session.

- Leaves a small summon sign on the ground that functions similarly to the White Sign Soapstone; except the cooperative session lasts for a shorter time. Obtain by opening a chest upstairs near the Cardinal Tower bonfire in the Forest of Fallen Giants. Players are summoned as shades into other worlds and receive a Small Smooth & Silky Stone for completing a full session. Can also be used to summon you into a world where the boss is dead and the original wouldn't work.

- Leaves a red summon sign on the ground. Players summoned by this sign enter the summoner's world as Dark Spirits (hostile players). if you place the summon sign in the King's Passage, occasionally you may be summoned by a certain boss to aid him in battle. Unlike Dark Souls 1, players who defeated the boss in the area can still summon Dark Spirits. Hosts can, however, cancel summons by entering the boss fog wall.

- Leaves an eye shaped sign on the ground. Players summoned by this sign enter the summoner's world as Dragon Remnant (hostile players), winner can obtain a Dragon Scale, unlike other summon signs, it can only be used when there's no phantom present, thus provide a guaranteed 1 vs. 1 fight, both host and summoned Dragon Remnant can heal. It can only be used by members of the Dragon Remnants.

- Immediately invades another player's world as a Dark Spirit. If the orb is used in the King's Passage, occasionally you may be summoned by a certain boss to aid him in battle. Unlike Dark Souls 1, players who defeated the boss in the area can still be invaded by Dark Spirits. Hosts can, however, cancel invasions by entering the boss fog wall.

- Immediately invades the world of a sinner as a Spirit of Vengeance. Sin is accumulated by killing innocent NPCs or killing players using the Cracked Red Eye Orb. Can only be used by members of the Blue Sentinel covenant.

- Improves the wearer's chances of being summoned by players who worship the same gods (an option offered by the ring), at the cost of unable to summon other phantoms including NPCs. The wearer will be prompted to select a god upon equipping the ring.

- Summons the wearer to Way of the Blue covenant members' worlds to defend against invading Dark Spirits.

- Summons the wearer to defend either Belfry Sol or Belfry Luna when another player trespasses into those areas.

Online Play Issues

  • Bad connection or disconnecting during a summon/invasion - If the player has a bad connection and/or fails to connect to a co-op session or otherwise causes a summon/invasion to fail (such as intentionally pulling their uplink cable) they will have trouble summoning/invading for a short amount of time which should correct itself on its own with time.
  • Summoning/invasion items are grayed out - This means that you are unable to summon/invade until the item returns to its normal state and is selectable, also a hint of being invaded but the Dark Spirit isn't arrived yet.
Additional Suggestions:
Opening Ports for Firewall connections - If you currently have a firewall up on your connection, we recommend opening the following ports to allow proper connections to Xbox Live or the Playstation Network:

  • TCP 80

  • TCP 443

  • TCP 5223

  • UDP 3478

  • UDP 3479

  • UDP 3658
Xbox Live:

  • Port 88 (UDP)

  • Port 3074 (UDP and TCP)

  • Port 53 (UDP and TCP)

  • Port 80 (TCP)
Limit bandwidth usage: If there are other users currently using the bandwidth on your connection (watching Netflix/Hulu, streaming music, etc) it could slow the online multiplayer aspects in Dark Souls II. Therefore, it is recommended that you limit the amount of bandwidth usage to allow a proper online multiplayer experience when playing Dark Souls II.


Bloodstains


You will occasionally see a bloodstain on the ground. When you stand on it, you can activate it. Doing so will replay the last few seconds of another player's life at that location, ending with their death. The death usually does not take place at the actual bloodstain, similar to how your own bloodstain is usually not precisely where you actually died but rather where you were several moments before. The replay shows the slain player as a phantom, but does not show any other aspect of their death such as what specifically killed them (unless the phantom falls off a cliff or the like). However, much can be inferred from the replay, including possible nearby computer enemies that may be in ambush, or if PvP invaders are particularly active in the area (typically when the phantom is repeatedly circling and attacking, and then backstabbed or slain in only a few hits).

Illusions (Light Blue Phantoms)


Playing while being connected to the internet will cause images of other players to appear. Unlike in Dark Souls they are distinct at all times allowing you to see what weapons they are wielding, their armor, even if they are using items. These phantoms allow the player to know how active an area is since these phantoms seem to be appearing in real time. One cannot interact with them but you may move through them since the other players are not really in your world. If killed they will even be seen dying before completely vanishing, this will possibly lead to a bloodstain being left nearby. Seeing these phantoms the player can get some solace in the fact that other people are going through the same strife and troubles that they are personally facing.

Bonfire Phantoms


Near bonfires (and only near them), the above phantoms of other players may appear more distinct and visible than elsewhere in the game, showing all of their equipment and even whether they are in human form or not. Seeing other people resting at the same bonfire helps players realize that these people are probably facing the same challenges. Testing suggests you are also more likely to see distinct phantoms of those players at or very close to your own level, giving you a helpful sense of how active the area is at your level if you wish to place a summon sign at that bonfire, or look for signs to summon help.

Bonfire Strengthen (Kindling)


Players can burn a Human Effigy at a bonfire to strengthen the bonfire and increase protection from invaders. Players can also burn an item named Bonfire Ascetic to raise the difficulty of the surrounding area by one playthrough (if in NG, the area will be equal to NG+), and this effect stacks and can not be reversed.

Cooperative play


Players can be summoned into another player's world to aid them as Phantoms. Players can also leave summoning signs for other players, once summoned the Phantoms can drop recovery items to help their fellow players. A new addition is the ability to voice chat with co-op phantoms. Phantoms are limited by a timer in the host's world. Normal White Soapstone summons last 40 minutes of gameplay. A good fact to note: when you help another player to defeat a boss you will get any replenish-able items and equipment durability back. Estus, any spells, etc. But if you fail to defeat the boss of the area in that person's world you will still be missing any replenish-ables you have used, even in their world. For example you have 15 out of 30 soul arrows, you place a summon sign and help defeat a boss, when you appear back in your own world you will have all 30 of your soul arrows, same goes with estuses. But if you lose against that boss and used 3 soul arrows you will appear back in your world with only 12, which also goes with estus ,replenish-ables and equipment durability.

Covenants


As the player explores the world, there will be certain opportunities which allow the player to make an oath to a person or on a specific subject, which causes them to effectively join a guild called a Covenant. When a Covenant is joined during the game, it will impact interactions with other players online. This could mean that taking an oath for something could make you allies with another player, or deadly enemies. The Covenant system is not an all encompassing fixed alliance like a MMO guild; instead it should be thought of as a system which serves as a guide for active roleplaying. Visit the Covenants page for more information. Generally, membership in a Covenant will afford you certain specific benefits such as a few unique spells or equipment, an increased likelihood of other members of the same Covenant encountering your summoning signs (or you theirs), and more narrative structure to your RPG experience. You are generally able to "rank up" in your chosen Covenant by various means, which typically gives you access to a few additional items, abilities, or spells. Many Covenants also have special online play characteristics that affect whether and how they can invade or be summoned by other players. Covenant choices are not permanent and usually may be abandoned and rejoined at will.

Covenants with a Focus on Player Versus Player (PvP)

Several covenants are focused on PvP for different purposes, some covenant's goals are defending an area by either invading the trespassers or summoning invaders from other worlds. while the rest are focused on dueling and invasion throughout the rest of the game world. Invasion items are varied, turf-war based covenants use a ring as the invasion tool, while dueling oriented covenant uses eye orbs as the invasion tool, there is also arenas where the victors will have eye orbs awarded to them for victory.

Shared Events

Level To Location: Summoning Comparison


See

Soul Memory

page to understand how the matchmaking works.

Area:
Aprox Minimum Level

Aprox Minimum Soul Memory
Aprox Maximum Level

Aprox Maximum Soul Memory

Majula
N/A
N/A

Things Betwixt
N/A
N/A

Forest Of The Fallen Giants
1
25

Heide's Tower Of Flame
20
35

Cathedral Of Blue
N/A
N/A

No-Man's Wharf
35
40

The Lost Bastille
40
55

Sinner's Rise
55
60

Belfry Luna
40
60

Huntsman's Copse
40
60

Undead Purgatory
40
60

Harvest Valley
60
65

Earthen Peak
60
70

Iron Keep
70
75

Belfry Sol
N/A
N/A

Shaded Woods
60
80

Doors Of Pharros
N/A
N/A

Brightstone Cove Tseldora
70
85

Grave Of Saints
N/A
N/A

The Gutter
50
85

Black Gultch
55
90

Drangleic Castle
70+
100+

Shrine Of Amana
80
110

Undead Crypt
90
120

Aldia's Keep
95
125

Dragon Aerie
90
140

Dragon Shrine
90
145

Throne of Want
90
145
New Game + (Needs To Be Filled In)

Area:
Aprox Minimum Level

Aprox Minimum Soul Level
Aprox Maximum Level

Aprox Minimum Soul Memory

Majula
N/A
N/A

Things Betwixt



Forest Of The Fallen Giants






































































































PvP (Player vs. Player) Suggested Levels


Currently, there is no "perfect" level for PvP, mainly because Soul Level has no effect on normal area, only Soul Memory. However, Brotherhood of Blood and Blue Sentinel Arenas match up players according to Soul Level instead of Soul memory. Generally, the bridge located at the Iron Keep is a common PvP area because of the role of being Dragon Remnants' headquarter and its controlled environment.

Επιπλέον πληροφορίες

When another player is accessing their menu, their character will relax and slouch back their shoulders.

Support Miracles can be partially cast by holding the button down, where the animation begins and pauses allowing you or another player to have time to get in range of the miracle and then cast when the caster releases the button.

Άμα παρατηρήσετε πως κάποιος χρεισημοποιεί (δν ξερω πως γραφετε το χρειση/πει) hacks or cheats μπορείτε να πάτε στο Steam overlay και να πατήσετε "View Players" στους "φίλους σας" window, then go into the "Recent Games"και εκεί μπορείτε να δείτε το προφιλ του παίκτη και να τον κάνετε report για "cheating/exploiting" πηγαίνοντας στο προφίλ του.

Άμα ακούτε μουσική ενώ παίζετε (Στο PC) . Η μουσική θα σταματήσει immediately on a player joining your game, this can help as an early warning to invaders, although it also happens when you summon phantoms or get summoned yourself.



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